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Luma |
Experimental Minecraft Classic server implemented in TypeScript, then taken way too seriously. May or may not get somewhere. Similar to projects like Better Than Adventure and Not So Seecret Saturday, my idea behind Luma is "what if Minecraft Classic continued development as it's own game?" The extensions that the community had developed along the way create potential for a powerful, albeit quirky, platform for creating mini-games, kind of like Roblox for the stubborn. There are ways of almost completely redefining the appearance of the game, while still being confined to the style of Minecraft. This project is not "dead" per se, but I do come back to it very occasionally, a few times per year (current focus is on Stargazer) Similarly to how Minetest is split into "minetest" and "minetest game" (+ a thousand other games) - an engine and a game built on top it, Luma is going to be split into "Luma" and "Luma Freebuild" (+ many more game modes made by you!)This project also intends to "backport" some later-game technical features into Classic, such as entities (...really? DONE btw!) and block states (redstone? eh, don't count on it) ![]() |